{10}{}Part 3 - Games and Applications {80}{}[Neverputt] {139}{}Well, the beamer decided to disturb us. {185}{}But you can see what resolution it is. {504}{740}The goal of the game is to put the ball|into a special field. {746}{}A hole, not a field. {837}{}I've failed this time apparently. {922}{}Let's try again. {1071}{}The third attempt will be succesful, I'm sure. {1209}{}"Five minutes later." {1304}{}I've told you, I will make it! {1393}{}"You should believe more in him." {1507}{}The game runs fast and smooth. {1616}{}The next level, a bit more difficult. {1748}{}I've almost succeed. {1814}{}"But in the fifth attempt..." {2250}{}[Open TTD] {2304}{}This is a game for enthusiasts|of building and development. {2393}{}Especially for fans of railways (I'm one of them). {2688}{}I've loaded some saved game. {2748}{}Our beautiful country, as you can see. {2820}{}"Our beloved country." {2855}{}Chelm is not on the map unfortunately. {3102}{}But, we have Bialystok here. {3791}{}Let's create a new map. {4047}{}The map is not big. {4127}{}"You can make much bigger one however." {4191}{}"256 x 256 fields, without any problem." {4580}{}I'm building a railway station. {4717}{}Some tracks... {5442}{}Now I'm a happy owner of the first train. {5713}{}[Virtual GrandPrix 2] {5758}{5945}The game is available on Windows and MacOS as well,|but one has to pay for it on these platforms. {5945}{6190}Genesi and Freescale delivered|developer machines for the game team,|that is why the game is free for MorphOS. {6908}{}Everyone started as a beginner... {7028}{}I will try to close a loop at least. {7608}{}Some offroad driving... {7848}{}My driving has been not so perfect ;-). {8030}{}After three ambitious games presented by Drako,|I will present you three brain damagers. {8234}{8450}The first one, not so damaging, will be Foobillard. {8503}{}It runs on Efika very well, as I will show right now. {8714}{}A classic billard emulator, what can I say more... {8820}{8997}I can of course change the view, zoom it. {9038}{}Taking aim... {9103}{}More or less straight. Then let's break the triangle. {9440}{}I need some practice, that's evident. {9553}{}I will try again. {9640}{}Much better now. {9756}{}One can play now, change point of view. {9917}{}There are some nice positions here, but maybe next time. {10039}{10332}Billard is billard, what is important|Foobillard runs on Efika really nice. {10340}{}This classic billard game|can be played on Efika without any problems. {10650}{}Another classic masterpiece,|known from Amiga - Wipeout 2097. {10772}{11003}It turns out that it runs excellent on MorphOS,|except of trashed intro screens. {11003}{}We are on the track already. {11108}{}Waiting for the beamer to remove screenmode info... {11230}{}A good driver need not a front view anyway ;-). {11781}{}Mines left behind, turning autopilot on... {11967}{}I still have a chance for a better position. {12261}{}Mines left behind again, then I have|something nice on the weapon selector... {12440}{}Earthquake! {12573}{}Autopilot engaged... {12675}{}Whooops! {12815}{}Another surprise for a competitor. {12870}{}He tried to drop mines, bastard. {12920}{}No chance for the first place now unfortunately. {13100}{}But I can take a silver award anyway. {13174}{}The game runs really well on Efika,|the first class entertainment. {13405}{}If one still wants something easier, I have another game to show. {13640}{}Something really easy and not requiring much thinking. {13780}{}It is a scrolling screen shoot'em up... {13867}{14054}Another beamer blue bonus... {14192}{}Classic shooter with scrolling down screen -|- Open Tyrian. {14391}{}I will add some weapons, just in case. {14803}{}Let's go! {15024}{}Just full extermination|without any useless philosophy. {15197}{}Kill everything which moves. Very relaxing... {15406}{}I very like the game, so I can say|it contains unexpectedly many levels. {15541}{}Diverse levels. {15632}{}I haven't finished the game yet, in spite of|I've gone through 20 or so levels. {15822}{}That's is how it looks like... {15931}{}I save you from looking at this massacre. {16082}{}The game has so-called "boss key",|so one can exit immediately pressing two keys. {16210}{}Too bad these keys are in opposite corners of my keyboard... {16275}{}I'm going to demonstrate Sketch,|a paint program included in MorphOS distribution. {16482}{}It is placed in "Applications" drawer. {16747}{16911}It's a simple image drawing and processing program. {16915}{17062}It can be roughly compared to MS Paint on Windows. {17106}{}Sketch is written by Pawel "Stefkos" Stefanski. {17213}{}It is a bit more advanced than Paint,|as I will show you now. {17409}{}Let's load some image first. {17456}{17625}Images can be loaded using Amiga-like datatypes system, {17629}{}Alternatively Sketch uses Reggae, a multimedia|framework designed especially for MorphOS. {18079}{}It is a sample image from MorphOS distribution. {18213}{}We can zoom it, perform typical paint operations. {18366}{18575}A huge set of nice predefined brushes|is an advantage of Sketch. {18691}{}Let's select one of them. {18880}{}The color selector window. {19066}{19454}Another feature, not present in MS Paint,|is a possibility of using color gradients. {19471}{19656}Gradients may be created, saved, loaded,|may have alpha channel. {19656}{}Here is an example, white-to-red gradient. {19784}{}Let's add transparency to white. {20005}{}It can be seen now, that alpha channel is in use. {20122}{20396}Some standard operations:|cropping, scaling, rotation, mirrors. {20396}{20674}Then something new in this class|of paint programs: plugins. {20682}{}Here are a few of them. {20795}{}Ripple effect generates waves on the picture. {20985}{}It's hard to see on this small preview,|I will increase preview size in settings. {21290}{}Let's hope Efika has enough memory for this. {21525}{}Now one can see more of the effect preview. {21619}{}Some interesting results can be obtained. {21780}{}Sine wave now. {21865}{22052}Iterative randomization. {22055}{}Plain negative. {22129}{}Median filter. {22163}{}Matrix convolutions. {22228}{22426}RGB balance. {22546}{}Water waves. {22624}{}Color limiter. {22793}{}Random pixel displacement. {22872}{}And finally Sobel filter. {23059}{23281}Sketch san save in PNG,|JPEG, BMP and SunRaster format. {23278}{23532}When Reggae framweork will get image encoders,|Sketch will be able to use them too. {23581}{}That's the end of Sketch presentation, thank you. {23790}{23954}The next presentation is about multimedia players. {23959}{}The first one is well known MPlayer. {24282}{}Some video... {24466}{}Of course the movie is still played,|when the window is moved around. {24728}{}CPU load monitor. {25234}{25478}The next player is Tubexx, a YouTube swiss knife. {26070}{}Selected movie can be played directly. {26186}{}It can be also downloaded, link can be also mailed to a friend. {26584}{}CPU monitor shows, that playing YouTube|FLV movies is not a problem for Efika at all. {26931}{}CPU load is 31%. {27098}{}We can download it now. {27280}{}The movie is being downloaded. {27388}{}I will stop it now, because it takes some time. {27665}{27894}Another feature is automatic|reencoding to AVI/DivX format. {27894}{}Movies can be then burnt to DVD disc|and played back in a standalone player. {28138}{28285}I select a movie downloaded earlier. {28699}{28912}YouTube movies have small resolution|so quailty is not impressive when watching fullscreen. {29094}{29275}The next presentation topic is MUI|(Magic User Interface) {29275}{}I will show MUI features on an example of|DigiBooster Professional 3, a project I work on. {29487}{}Another alpha version will be shown now. {29605}{29786}Let's start from some quick show|of MUI4 configurability. {29913}{}Let's start DigiBooster now. {29993}{}This is a standard look on my system,|classic Amiga inspired. {30119}{30266}The only enrichment is color gradient on buttons. {30263}{}It looks plain and clean. {30380}{}I will show now how deeply MUI allows|for an application look change. {30492}{}I'm leaving the first DigiBooster|instance and running another one. {30719}{}I'm starting it from a shell window. {30864}{}(DigiBooster 3 can be, in contrast to 2.x version,|ran multiple times on the same machine) {31356}{}I'm adding a 'fullscreen' option. {31544}{}Yes, this is the same application. {31611}{}It just looks a bit different ;-). {31682}{}All visual effects are achieved using MUI settings. {31808}{}We can say then the configurability|of MUI is not that bad. {31879}{}It can be made even better looking|for sure, just I'm not a graphican. {31980}{32186}I've managed however to make it looking different. {32205}{32376}This graphically rich look does not load the layout engine much, {32381}{}in spite of using large texture, also processed on some areas. {32465}{}Scrolling text over it is fast. {32538}{}I can't show you music module playback yet,|because it is not finished. {32663}{32830}I've tried hard, but haven't finished it at time. {32834}{}Let's load some module anyway. {32875}{}I use some 'real' modules for tests,|not easy and simple testcases. {32971}{33218}Module collectors will surely recognize|one by MaXyM and another one by Ijon Tichy {33325}{}We have lots of tracks here. {33438}{}An advantage of the new DigiBooster|over 2.x version is GUI scalability. {33589}{}If the screen is bigger, we can see more tracks. {33690}{}DigiBooster 2.x when ran in a big resolution,|still opens a small screen. {33850}{34000}DigiBooster 3 takes advantage of panoramic LCD displays. {34000}{}Choosing proper font and other settings|one can have 16 or more tracks visible simultaneously. {34154}{}It makes the composer work easier,|especially as more positions are|visible vertically as well. {34326}{34460}Additional editor feature is beat highlight. {34493}{34669}All tracker colours are user definable. {34656}{34847}One can also switch backgrounds,|as well as adjust edit bar colours. {34849}{}What's changed compared to the previous version? {34918}{}Nothing in sound synthesis subsystem. {35027}{35180}One can play using samples, but no pitch change yet. {35212}{35344}We are back to the plain look now. {35350}{35535}All graphical eyecandies are nice, but load CPU a bit. {35536}{35902}On the other hand work in the previous,|"graphically loaded" look was|neither slow nor cumbersome. {35980}{}I'm loading a module again.|MaXyM's one this time. {36172}{36420}DigiBooster 3 patter editor is only a basic one now.|The GUI for block operations is missing yet. {36427}{}Copy & paste, transpositions etc.|are waiting to be implemented. {36564}{}Basic things are working, like cursor moving. {36694}{37017}Like in 2.x, moving past the last track|jumps to the first one,|the same vertically for pattern positions. {37008}{}Changing patterns by clicking the playlist entries. {37166}{}Shift + cursors jump to the next or previous note. {37414}{}Multichannel is working of course. {37527}{37860}Presenting it however may lead to crash|due to WIP status of sound synthetizer module. {37860}{38046}I've modified F6 - F10 shortcuts a bit. {38058}{38483}They jump to positions relative to the pattern length,|not fixed 0/16/32/48/63 positions. {38484}{38626}For patterns shorter or longer than usual 64 positions,|jump points scale automatically. {38626}{38750}So F8 always jumps to the half of pattern. {38753}{}I don't know if this module has|non-standard length patterns at all... {38901}{}Seems it has not. {38956}{}Anyway this is how it works. {39027}{}Deleting is implemented as well. {39105}{39210}Let's find some note, they are placed sparsely... {39210}{39360}One can delete note and instrument... {39437}{39611}I have to enter edit mode first, using spacebar as in 2.x. {39602}{39852}That was note deleting, one can also delete|commands only, or the whole entry. {39856}{}So, editor is at basic functionality, oh,|of course one can move the cursor with mouse. {40061}{40220}I'm concentrating efforts on sound synthesis now. {40256}{}I want to get high quality, what I may say,|the quality offered by DigiBooster 2.x... {40422}{}...will be the lowest level of four. {40475}{}There will be three levels of HQ resampler. {40557}{40770}They will require more CPU power however,|classic Amigas may have some troubles with it. {40780}{40889}THE END